
Roo streets of rage 4 zip#
Playing as Axel, Blaze or Floyd, I have such low mobility, no roll and no dash, yet there are heaps of completely standard enemies who can just zip across the entire screen diagonally and just wail on me.This is something I'd expect from bosses, like Abadede (wrestler) or R.Bear (the goofy boxer) from SoR2, but when random tazer cops and biker chicks can blindside me with no way to dodge, parry, or block it starts feeling super cheap. It feels like I'm playing with SoR2 player abilities vs SoR3 enemy abilities. Maybe it's because I've played WAY more of SoR2 than any other game in the series, but some of the enemy mechanics seem so goddamn cheap to me. It's great that there's more depth and things to discover. The colours, art style, cutscenes and music are all fun and engaging and I love some of the ways that features of the previous games have been referenced, such as Estel using the SoR1 special as a boss arena hazard (although more on that in a moment).I also really like how some of the combos feel to perform and there are way more options for mixing up character's available moves to do cool things. The designs of the new characters are fantastic, for example. I want to start off by saying there are a lot of things I do like about this game. However, I still stand by my comments about the super armour being a lazy-ass design choice and some of the enemies really feel like they need some tuning (looking at you, biker chicks) EDIT: After another 8 or so hours with the game and most of the way to my 3rd completion, I'll say that I was wrong about Floyd - he's really, really good.
